This week I will begin to analyse the data I have collected from my autoethnographic investigation of my niche. This week I have had new epiphanies. More Epiphanies Research No life simulation videogame is more popular than the Sims. The franchise is built on trying to make a simulation of western, suburban – and now city … Continue reading More Sims 4 Epiphanies
Tag: BCM241 Weekly
My New Niche | The Sims 4
From UX Design to the sims 4 My Autoethnographic Investigation Once I had changed my niche to the sims 4, I began by exploring mods.After stumbling across a list exploring the top 10 Sims 4 mods, I followed up by exploring the website.I noticed that mods weren’t exactly created by individual players but groups of … Continue reading My New Niche | The Sims 4
BCM241 Peer Commentary 2
I have been tasked to provide three comments to three of my peers. Since the first commentary session, I had failed to give more positive feedback, which this time around I plan to do. Alexander's Digital Artefact was impressive, the value of my comment, like most of the others, was praised. as we were all … Continue reading BCM241 Peer Commentary 2
Mainstream UX vs Game UX.
Last week I identified my niche as UX design. I have now narrowed this down to Game UX design. I have built an ontology map considering the human and non-human actors.From the title above, you can tell I have begun to narrow down my niche, originally mainstream UX design, I settled on Game UX design. … Continue reading Mainstream UX vs Game UX.
Our BCM241 Digital Artefacts
I was challenged with the task of providing peer commentary to three students in my class. Camellia, Ivy, and Breanna proposed a digital artefact accompanied by various forms of ethnographic research and community engagement. Regarding my comments, I provided one resource in each comment. This gave my feedback greater value. The selection of sources considered; … Continue reading Our BCM241 Digital Artefacts