Game Media Industries
Subject Description |
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This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and industries, situating them within a continuum of human play activities and examining the trajectory of the commercial games industry from early forms of console gaming to contemporary forms, such as apps, eSports, board games and live streaming. In addition to covering topical issues such as violence in video games and game censorship, students will acquire practical skills in game media production by collaborating on a digital artefact specific to the game industries. |
Subject Learning Outcomes |
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On successful completion of this subject, students will be able to: 1. Engage in research to critically analyse and discuss implications and issues within the global game industries 2. Present a critical analysis of a digital game or game media practice 3. Demonstrate digital literacies in the preparation and delivery of a public digital artefact addressing a topic relevant to the game industries |